FiveM script installs, crash diagnosis down to root cause, framework ports, Discord platforms and the automation behind them. Flat quotes, fixed before anything starts.
The customer is whoever runs a community β a FiveM server owner, a guild officer, a Discord admin. Not the players. The people keeping it online.
Scripts installed, wired to your framework, tested and handed over working β ESX, QBCore, Qbox, ox. Crash and lag diagnosis that returns the root cause in plain English, not a log dump. Vehicle packs deduped, modkits remapped and collision-checked against your existing fleet before anything is uploaded.
Full buildouts β categories, roles, permissions, tickets, automod, onboarding. Custom bots on Cloudflare Workers with panels, buttons and live data, so there is no VPS to babysit. Permission audits that find the channels open when you thought they were private.
Books and invoicing that update themselves, scheduled reports, dashboards reading live data rather than a spreadsheet somebody forgot to fill in, and alerts that fire before anyone notices.
Live build lookups from SimulationCraft, vault tracking, raid recaps, leaderboards, and transmog and item-source lookups across 19,065 items. Built for a real roster with real raid nights, not as a demo.
Every one of these looked like something it was not. The wrong turns are left in, because the wrong turn is usually the expensive part.
vehicles.meta named in the dump./doorlock returned βcommand does not existβ for admins who definitely had the ACE permission.βHE GOT IT TO WORK!!!!β
β Poncho, owner of Nueva Vida RP, posted unprompted in his own server's general chat. It followed a hard failure, not an easy win: the first install crashed his server, and the fix took two days and one abandoned hypothesis.
Open a ticket with what you are running and what you want done. A link to the script helps.
Fixed price, fixed scope, before anything starts. If it turns out simpler than quoted, you pay the simpler price.
Installed, configured to your framework, tested and handed over working. Not dropped in your resources folder and left.
Defects in delivered work are fixed at no charge, with no time limit, while your account is current. That is not a warranty period β it is how it works.
Every server-side file is malware-scanned before deployment β a pack shipped as a carry script once turned out to be a Discord token stealer. Existing files are backed up before they are overwritten. Escrow limits are checked before a customisation is promised, never after. And the console is read to confirm a resource actually started before anyone is told it is live.
txAdmin tells you the server stopped. It does not tell you what stopped it. Watchdog reads the console, recognises the cause, and puts it in your Discord in plain English β usually before anyone messages you about it.
Pool exhaustion, a resource ensured but never installed, two scripts fighting over the same command, streaming budgets blown by a car pack, database connections dropped.
Three Lua files, server-side only, nothing client-side. Readable end to end in five minutes before you install it β and it is on GitHub under MIT so you can.
$25/month per server, or $250/year. Setup is free, and it is included at no charge on every care plan.
Not an upsell, and not a separate line on the invoice. If something exploitable turns up while I am in your code, it gets fixed and reported.
A carry script arriving as a normal-looking zip turned out to be a Discord token stealer. It was caught by reading the server-side Lua before deployment, which is why every third-party file gets read before it touches a live server.
A framework port surfaced an unsecured net event that let any player give themselves any item in any quantity. Silent, economy-destroying, and shipped by the vendor. Fixed during the port at no extra charge.
A stock ESX event returns any player's accounts, inventory, loadout and exact coordinates to anyone who asks. Still unpatched upstream. Most ESX servers are wide open to it right now.
None of these announce themselves. A server can run for months while its economy is quietly drained or its players' data is readable. Finding them is not a service you order β it is what reading the code carefully looks like.
No hourly billing and no surprise invoices. Jobs over $200 take a 50% deposit. Anything needed inside 48 hours carries +50%.
Diagnosis is credited toward the fix. A framework port includes a security pass β anything exploitable found on the way through gets fixed and reported, not left in.
Paste your console log. Thirty-one diagnostic rules read it and name the cause β pool exhaustion, a resource ensured but not installed, two scripts fighting over the same command. Nothing is stored. You do not have to hire anyone.
Yes β most of the work is on somebody else's server. Crash diagnosis in particular is almost always someone else's.
ESX, QBCore, Qbox and ox. Ports between them are a standard job, not an exotic one.
Within limits β only config*.lua, fxmanifest.lua and
escrow-ignored files are editable. That gets checked before quoting, never promised blind.
No. Every server-side file is malware-scanned before deployment, and a pack that arrives cracked does not get installed.
Most single installs land the same day. Anything needed inside 48 hours carries +50%.
If it is a defect in delivered work, it is fixed free, with no time limit. Not a warranty window β that is simply how it works.
Describe the problem and you get the likely cause and a flat quote β or a straight βyou do not need to pay anyone for thisβ when that is the honest answer.